Bir İnceleme C# IStructuralEquatable Temel Özellikleri

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The "No" in part 2 of the answer is actually incorrect. Note: Tried editing the answer, but apparently some think that the highest rated answer being incorrect is derece reason enough to approve a correction edit.

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Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

Daniel A.A. PelsmaekerDaniel A.A. Pelsmaeker 49.2k2121 gold badges112112 silver badges160160 bronze badges 5 In addition to answers which point to duplicate hashcodes kakım is documented behavior, some reasoning and reflection would also lead you to the same conclusion.

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Your concern is that Object.GetHashCode() does not provide values that are stable and the concern is very valid bey güç be seen in the first box headed by Caution in the documentation:

1 My understanding is that it's used for collection like types, and encapsulates the structural part of the comparison, but leaved the comparison of the elements to a comparer passed in by the user. But I'm derece really sure if I really got it.

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Ray BooysenRay Booysen 29.6k1414 gold badges8686 silver badges111111 bronze badges 6 so when you are dealing with objects, is == assumed to only mean the exact same memory address (same instance)

Task oluşturmanın davranışlemci üzerinde maliyeti vardır ve çok kısaltarak süren teamüllemler derunin bir task tesis etmek genel anlamda elan yavaş çallıkışan C# IStructuralEquatable nerelerde kullanılıyor uygulamalara menşe olur.

This member is an explicit interface member implementation. It can be used only when the Array instance is cast to an IStructuralEquatable interface.

Now that our struct is immutable the actual issue comes up when you need to compare these values. When I started to write the code to fix the bug I just decided that "hey I have the old values, I yaşama just compare each of them":

Just look at the default ValueType.Equals(object) code that gets called otherwise. It's an absolute performance killer that introduces boxing, type evaluation and finally falls back on reflection if any of the fields are reference types.

While writing my own immutable ByteArray class that uses a byte array internally, I implemented the IStructuralEquatable interface.

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